« Python : Tkinter » : différence entre les versions

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= Python : Tkinter =
= Python : Tkinter =


 
 
Ligne 8 : Ligne 8 :
Je ne l'ai mis ici que pour référence rapide
Je ne l'ai mis ici que pour référence rapide


 
 Python 2, python 3


== Python 2, python 3 ==
Les modules ne sont pas les mêmes suivant votre version de python. Si le message suivant apparaît lors de l'exécution de votre script:


Les modules ne sont pas les mêmes suivant votre version de python. Si le message suivant apparaît lors de l'exécution de votre script:
ImportError: No module named 'Tkinter'
<pre>ImportError: No module named 'Tkinter'
</pre>


C'est que le module appelé n'est pas le bon par rapport à votre version python.
C'est que le module appelé n'est pas le bon par rapport à votre version python.
<pre>'''Python 2'''            '''Python 3'''
Tkinter        →  tkinter
Tix            →  tkinter.tix
ttk            →  tkinter.ttk
tkMessageBox    →  tkinter.messagebox
tkColorChooser  →  tkinter.colorchooser
tkFileDialog    →  tkinter.filedialog
tkCommonDialog  →  tkinter.commondialog
tkSimpleDialog  →  tkinter.simpledialog
tkFont          →  tkinter.font
Tkdnd          →  tkinter.dnd
ScrolledText    →  tkinter.scrolledtext
</pre>


== Hello world ==
Python 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Python 3<br/> Tkinter&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; →&nbsp; tkinter<br/> Tix&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; →&nbsp; tkinter.tix<br/> ttk&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; →&nbsp; tkinter.ttk<br/> tkMessageBox&nbsp;&nbsp;&nbsp; →&nbsp; tkinter.messagebox<br/> tkColorChooser&nbsp; →&nbsp; tkinter.colorchooser<br/> tkFileDialog&nbsp;&nbsp;&nbsp; →&nbsp; tkinter.filedialog<br/> tkCommonDialog&nbsp; →&nbsp; tkinter.commondialog<br/> tkSimpleDialog&nbsp; →&nbsp; tkinter.simpledialog<br/> tkFont&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; →&nbsp; tkinter.font<br/> Tkdnd&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; →&nbsp; tkinter.dnd<br/> ScrolledText&nbsp;&nbsp;&nbsp; →&nbsp; tkinter.scrolledtext


Voici le code de votre premier '''hello world'''
Hello world
<pre><span class="c1"># -*- coding: utf-8 -*-</span>
<span class="kn">from</span> <span class="nn">tkinter</span> <span class="kn">import</span> <span class="o">*</span>


<span class="n">fenetre</span> <span class="o">=</span> <span class="n">Tk</span><span class="p">()</span>
Voici le code de votre premier hello world


<span class="n">label</span> <span class="o">=</span> <span class="n">Label</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Hello World"</span><span class="p">)</span>
# -*- coding: utf-8 -*-<br/> &nbsp;<br/> from tkinter import *
<span class="n">label</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>


<span class="n">fenetre</span><span class="o">.</span><span class="n">mainloop</span><span class="p">()</span>
fenetre = Tk()
</pre>


Une fenêtre comme celle-ci devrait apparaître:
label = Label(fenetre, text="Hello World")<br/> label.pack()


http://apprendre-python.com/images/hello-world.png
fenetre.mainloop()


== Les widget Tkinter ==
Une fenêtre comme celle-ci devrait apparaître:


Pour créer un logiciel graphique vous devez ajouter dans une fenêtre des éléments graphiques que l'on nomme widget. Ce widget peut être tout aussi bien une liste déroulante que du texte.
Les widget Tkinter


== Les boutons ==
Pour créer un logiciel graphique vous devez ajouter dans une fenêtre des éléments graphiques que l'on nomme widget. Ce widget peut être tout aussi bien une liste déroulante que du texte.<br/> Les boutons


Les boutons permettent de proposer une action à l'utilisateur. Dans l'exemple ci-dessous, on lui propose de fermer la fenêtre.
Les boutons permettent de proposer une action à l'utilisateur. Dans l'exemple ci-dessous, on lui propose de fermer la fenêtre.
<pre><span class="c1"># bouton de sortie</span>
<span class="n">bouton</span><span class="o">=</span><span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Fermer"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">fenetre</span><span class="o">.</span><span class="n">quit</span><span class="p">)</span>
<span class="n">bouton</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-button.png
# bouton de sortie<br/> bouton=Button(fenetre, text="Fermer", command=fenetre.quit)<br/> bouton.pack()


== Les labels ==
Les labels


Les labels sont des espaces prévus pour écrire du texte. Les labels servent souvent à décrire un widget comme un input
Les labels sont des espaces prévus pour écrire du texte. Les labels servent souvent à décrire un widget comme un input
<pre><span class="c1"># label</span>
<span class="n">label</span> <span class="o">=</span> <span class="n">Label</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Texte par défaut"</span><span class="p">,</span> <span class="n">bg</span><span class="o">=</span><span class="s2">"yellow"</span><span class="p">)</span>
<span class="n">label</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-label.png
# label<br/> label = Label(fenetre, text="Texte par défaut", bg="yellow")<br/> label.pack()


== Entrée / input ==
Entrée / input
<pre><span class="c1"># entrée</span>
<span class="n">value</span> <span class="o">=</span> <span class="n">StringVar</span><span class="p">()</span>
<span class="n">value</span><span class="o">.</span><span class="n">set</span><span class="p">(</span><span class="s2">"texte par défaut"</span><span class="p">)</span>
<span class="n">entree</span> <span class="o">=</span> <span class="n">Entry</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">textvariable</span><span class="o">=</span><span class="n">string</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">30</span><span class="p">)</span>
<span class="n">entree</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-input.png
# entrée<br/> value = StringVar()<br/> value.set("texte par défaut")<br/> entree = Entry(fenetre, textvariable=string, width=30)<br/> entree.pack()


== Case à cocher ==
Case à cocher


Les checkbox proposent à l'utilisateur de cocher une option.
Les checkbox proposent à l'utilisateur de cocher une option.
<pre><span class="c1"># checkbutton</span>
<span class="n">bouton</span> <span class="o">=</span> <span class="n">Checkbutton</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Nouveau?"</span><span class="p">)</span>
<span class="n">bouton</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-checkbox.png
# checkbutton<br/> bouton = Checkbutton(fenetre, text="Nouveau?")<br/> bouton.pack()


== Boutons radio ==
Boutons radio


Les boutons radio sont des cases à cocher qui sont dans un groupe et dans ce groupe seul un élément peut être sélectionné.
Les boutons radio sont des cases à cocher qui sont dans un groupe et dans ce groupe seul un élément peut être sélectionné.
<pre><span class="c1"># radiobutton</span>
<span class="n">value</span> <span class="o">=</span> <span class="n">StringVar</span><span class="p">()</span>
<span class="n">bouton1</span> <span class="o">=</span> <span class="n">Radiobutton</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Oui"</span><span class="p">,</span> <span class="n">variable</span><span class="o">=</span><span class="n">value</span><span class="p">,</span> <span class="n">value</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span>
<span class="n">bouton2</span> <span class="o">=</span> <span class="n">Radiobutton</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Non"</span><span class="p">,</span> <span class="n">variable</span><span class="o">=</span><span class="n">value</span><span class="p">,</span> <span class="n">value</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">bouton3</span> <span class="o">=</span> <span class="n">Radiobutton</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Peu être"</span><span class="p">,</span> <span class="n">variable</span><span class="o">=</span><span class="n">value</span><span class="p">,</span> <span class="n">value</span><span class="o">=</span><span class="mi">3</span><span class="p">)</span>
<span class="n">bouton1</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">bouton2</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">bouton3</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


== Les listes ==
# radiobutton<br/> value = StringVar()<br/> bouton1 = Radiobutton(fenetre, text="Oui", variable=value, value=1)<br/> bouton2 = Radiobutton(fenetre, text="Non", variable=value, value=2)<br/> bouton3 = Radiobutton(fenetre, text="Peu être", variable=value, value=3)<br/> bouton1.pack()<br/> bouton2.pack()<br/> bouton3.pack()
 
Les listes


Les listes permettent de récupérer une valeur sélectionnée par l'utilisateur.
Les listes permettent de récupérer une valeur sélectionnée par l'utilisateur.


http://apprendre-python.com/images/tkinter-list.png
# liste<br/> liste = Listbox(fenetre)<br/> liste.insert(1, "Python")<br/> liste.insert(2, "PHP")<br/> liste.insert(3, "jQuery")<br/> liste.insert(4, "CSS")<br/> liste.insert(5, "Javascript")
<pre><span class="c1"># liste</span>
<span class="n">liste</span> <span class="o">=</span> <span class="n">Listbox</span><span class="p">(</span><span class="n">fenetre</span><span class="p">)</span>
<span class="n">liste</span><span class="o">.</span><span class="n">insert</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="s2">"Python"</span><span class="p">)</span>
<span class="n">liste</span><span class="o">.</span><span class="n">insert</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="s2">"PHP"</span><span class="p">)</span>
<span class="n">liste</span><span class="o">.</span><span class="n">insert</span><span class="p">(</span><span class="mi">3</span><span class="p">,</span> <span class="s2">"jQuery"</span><span class="p">)</span>
<span class="n">liste</span><span class="o">.</span><span class="n">insert</span><span class="p">(</span><span class="mi">4</span><span class="p">,</span> <span class="s2">"CSS"</span><span class="p">)</span>
<span class="n">liste</span><span class="o">.</span><span class="n">insert</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="s2">"Javascript"</span><span class="p">)</span>


<span class="n">liste</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
liste.pack()
</pre>


== Canvas ==
Canvas


Un canvas (toile, tableau en français) est un espace dans lequel vous pouvez dessiner ou écrire ce que vous voulez:
Un canvas (toile, tableau en français) est un espace dans lequel vous pouvez dessiner ou écrire ce que vous voulez:
<pre><span class="c1"># canvas</span>
<span class="n">canvas</span> <span class="o">=</span> <span class="n">Canvas</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">150</span><span class="p">,</span> <span class="n">height</span><span class="o">=</span><span class="mi">120</span><span class="p">,</span> <span class="n">background</span><span class="o">=</span><span class="s1">'yellow'</span><span class="p">)</span>
<span class="n">ligne1</span> <span class="o">=</span> <span class="n">canvas</span><span class="o">.</span><span class="n">create_line</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">75</span><span class="p">,</span> <span class="mi">120</span><span class="p">)</span>
<span class="n">ligne2</span> <span class="o">=</span> <span class="n">canvas</span><span class="o">.</span><span class="n">create_line</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">60</span><span class="p">)</span>
<span class="n">txt</span> <span class="o">=</span> <span class="n">canvas</span><span class="o">.</span><span class="n">create_text</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">60</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Cible"</span><span class="p">,</span> <span class="n">font</span><span class="o">=</span><span class="s2">"Arial 16 italic"</span><span class="p">,</span> <span class="n">fill</span><span class="o">=</span><span class="s2">"blue"</span><span class="p">)</span>
<span class="n">canvas</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-canvas.png
# canvas<br/> canvas = Canvas(fenetre, width=150, height=120, background='yellow')<br/> ligne1 = canvas.create_line(75, 0, 75, 120)<br/> ligne2 = canvas.create_line(0, 60, 150, 60)<br/> txt = canvas.create_text(75, 60, text="Cible", font="Arial 16 italic", fill="blue")<br/> canvas.pack()


Vous pouvez créer d'autres éléments:
Vous pouvez créer d'autres éléments:
<pre><span class="n">create_arc</span><span class="p">()</span>        <span class="p">:</span>  <span class="n">arc</span> <span class="n">de</span> <span class="n">cercle</span>
<span class="n">create_bitmap</span><span class="p">()</span>    <span class="p">:</span>  <span class="n">bitmap</span>
<span class="n">create_image</span><span class="p">()</span>      <span class="p">:</span>  <span class="n">image</span>
<span class="n">create_line</span><span class="p">()</span>      <span class="p">:</span>  <span class="n">ligne</span>
<span class="n">create_oval</span><span class="p">()</span>      <span class="p">:</span>  <span class="n">ovale</span>
<span class="n">create_polygon</span><span class="p">()</span>    <span class="p">:</span>  <span class="n">polygone</span>
<span class="n">create_rectangle</span><span class="p">()</span>  <span class="p">:</span>  <span class="n">rectangle</span>
<span class="n">create_text</span><span class="p">()</span>      <span class="p">:</span>  <span class="n">texte</span>
<span class="n">create_window</span><span class="p">()</span>    <span class="p">:</span>  <span class="n">fenetre</span>
</pre>


Si vous voulez changer les coordonnées d'un élement crée dans le canevas, vous pouvez utiliser la méthode '''coords ''' .
create_arc()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; arc de cercle<br/> create_bitmap()&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; bitmap<br/> create_image()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; image<br/> create_line()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; ligne<br/> create_oval()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; ovale<br/> create_polygon()&nbsp;&nbsp;&nbsp; :&nbsp; polygone<br/> create_rectangle()&nbsp; :&nbsp; rectangle<br/> create_text()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; texte<br/> create_window()&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; fenetre
<pre>canvas.coords(élément, x0, y0, x1, y1)
 
</pre>
Si vous voulez changer les coordonnées d'un élement crée dans le canevas, vous pouvez utiliser la méthode coords .


Pour supprimer un élément vous pouvez utiliser la méthode '''delete'''
canvas.coords(élément, x0, y0, x1, y1)
<pre>canvas.delete(élément)
 
</pre>
Pour supprimer un élément vous pouvez utiliser la méthode delete
 
canvas.delete(élément)


Vous pouvez trouver d'autres méthodes utiles en exécutant l'instruction suivante:
Vous pouvez trouver d'autres méthodes utiles en exécutant l'instruction suivante:
<pre><span class="k">print</span> <span class="nb">dir</span><span class="p">(</span><span class="n">Canvas</span><span class="p">())</span>
</pre>


ou visitez la page suivante [http://infohost.nmt.edu/tcc/help/pubs/tkinter/web/canvas-methods.html infohost]
print dir(Canvas())


== Scale ==
ou visitez la page suivante infohost<br/> Scale


Le widget scale permet de récupérer une valeur numérique via un scroll
Le widget scale permet de récupérer une valeur numérique via un scroll
<pre><span class="n">value</span> <span class="o">=</span> <span class="n">DoubleVar</span><span class="p">()</span>
<span class="n">scale</span> <span class="o">=</span> <span class="n">Scale</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">variable</span><span class="o">=</span><span class="n">value</span><span class="p">)</span>
<span class="n">scale</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-scale.png
value = DoubleVar()<br/> scale = Scale(fenetre, variable=value)<br/> scale.pack()


== Frames ==
Frames


Les frames (cadres) sont des conteneurs qui permettent de séparer des éléments.
Les frames (cadres) sont des conteneurs qui permettent de séparer des éléments.
<pre><span class="n">fenetre</span><span class="p">[</span><span class="s1">'bg'</span><span class="p">]</span><span class="o">=</span><span class="s1">'white'</span>


<span class="c1"># frame 1</span>
fenetre['bg']='white'
<span class="n">Frame1</span> <span class="o">=</span> <span class="n">Frame</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">2</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">GROOVE</span><span class="p">)</span>
<span class="n">Frame1</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">LEFT</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">30</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">30</span><span class="p">)</span>


<span class="c1"># frame 2</span>
# frame 1<br/> Frame1 = Frame(fenetre, borderwidth=2, relief=GROOVE)<br/> Frame1.pack(side=LEFT, padx=30, pady=30)
<span class="n">Frame2</span> <span class="o">=</span> <span class="n">Frame</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">2</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">GROOVE</span><span class="p">)</span>
<span class="n">Frame2</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">LEFT</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">10</span><span class="p">)</span>


<span class="c1"># frame 3 dans frame 2</span>
# frame 2<br/> Frame2 = Frame(fenetre, borderwidth=2, relief=GROOVE)<br/> Frame2.pack(side=LEFT, padx=10, pady=10)
<span class="n">Frame3</span> <span class="o">=</span> <span class="n">Frame</span><span class="p">(</span><span class="n">Frame2</span><span class="p">,</span> <span class="n">bg</span><span class="o">=</span><span class="s2">"white"</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">2</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">GROOVE</span><span class="p">)</span>
<span class="n">Frame3</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">RIGHT</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">5</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">5</span><span class="p">)</span>


<span class="c1"># Ajout de labels</span>
# frame 3 dans frame 2<br/> Frame3 = Frame(Frame2, bg="white", borderwidth=2, relief=GROOVE)<br/> Frame3.pack(side=RIGHT, padx=5, pady=5)
<span class="n">Label</span><span class="p">(</span><span class="n">Frame1</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Frame 1"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">padx</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">10</span><span class="p">)</span>
<span class="n">Label</span><span class="p">(</span><span class="n">Frame2</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Frame 2"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">padx</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">10</span><span class="p">)</span>
<span class="n">Label</span><span class="p">(</span><span class="n">Frame3</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Frame 3"</span><span class="p">,</span><span class="n">bg</span><span class="o">=</span><span class="s2">"white"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">padx</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">10</span><span class="p">)</span>
</pre>


http://apprendre-python.com/images/tkinter-frame.png
# Ajout de labels<br/> Label(Frame1, text="Frame 1").pack(padx=10, pady=10)<br/> Label(Frame2, text="Frame 2").pack(padx=10, pady=10)<br/> Label(Frame3, text="Frame 3",bg="white").pack(padx=10, pady=10)


== PanedWindow ==
PanedWindow


Le '''panedwindow ''' est un conteneur qui peut contenir autant de panneaux que nécessaire disposé horizontalement ou verticalement.
Le panedwindow est un conteneur qui peut contenir autant de panneaux que nécessaire disposé horizontalement ou verticalement.
<pre><span class="n">p</span> <span class="o">=</span> <span class="n">PanedWindow</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">orient</span><span class="o">=</span><span class="n">HORIZONTAL</span><span class="p">)</span>
<span class="n">p</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">TOP</span><span class="p">,</span> <span class="n">expand</span><span class="o">=</span><span class="n">Y</span><span class="p">,</span> <span class="n">fill</span><span class="o">=</span><span class="n">BOTH</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">2</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">p</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">Label</span><span class="p">(</span><span class="n">p</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'Volet 1'</span><span class="p">,</span> <span class="n">background</span><span class="o">=</span><span class="s1">'blue'</span><span class="p">,</span> <span class="n">anchor</span><span class="o">=</span><span class="n">CENTER</span><span class="p">))</span>
<span class="n">p</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">Label</span><span class="p">(</span><span class="n">p</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'Volet 2'</span><span class="p">,</span> <span class="n">background</span><span class="o">=</span><span class="s1">'white'</span><span class="p">,</span> <span class="n">anchor</span><span class="o">=</span><span class="n">CENTER</span><span class="p">)</span> <span class="p">)</span>
<span class="n">p</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">Label</span><span class="p">(</span><span class="n">p</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'Volet 3'</span><span class="p">,</span> <span class="n">background</span><span class="o">=</span><span class="s1">'red'</span><span class="p">,</span> <span class="n">anchor</span><span class="o">=</span><span class="n">CENTER</span><span class="p">)</span> <span class="p">)</span>
<span class="n">p</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-paned-window.pnghttp://apprendre-python.com/images/tkinter-paned-window2.png
p = PanedWindow(fenetre, orient=HORIZONTAL)<br/> p.pack(side=TOP, expand=Y, fill=BOTH, pady=2, padx=2)<br/> p.add(Label(p, text='Volet 1', background='blue', anchor=CENTER))<br/> p.add(Label(p, text='Volet 2', background='white', anchor=CENTER) )<br/> p.add(Label(p, text='Volet 3', background='red', anchor=CENTER) )<br/> p.pack()


== Spinbox ==
[Version horizontale] [Version verticale]<br/> Spinbox


La '''spinbox ''' propose à l'utilisateur de choisir un nombre
La spinbox propose à l'utilisateur de choisir un nombre
<pre><span class="n">s</span> <span class="o">=</span> <span class="n">Spinbox</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">from_</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">to</span><span class="o">=</span><span class="mi">10</span><span class="p">)</span>
<span class="n">s</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-spinbox.png
s = Spinbox(fenetre, from_=0, to=10)<br/> s.pack()


== LabelFrame ==
[Version verticale]<br/> LabelFrame


Le labelframe est un cadre avec un label.
Le labelframe est un cadre avec un label.
<pre><span class="n">l</span> <span class="o">=</span> <span class="n">LabelFrame</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Titre de la frame"</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">20</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">20</span><span class="p">)</span>
<span class="n">l</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">fill</span><span class="o">=</span><span class="s2">"both"</span><span class="p">,</span> <span class="n">expand</span><span class="o">=</span><span class="s2">"yes"</span><span class="p">)</span>
<span class="n">Label</span><span class="p">(</span><span class="n">l</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"A l'intérieure de la frame"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-labelframe.png
l = LabelFrame(fenetre, text="Titre de la frame", padx=20, pady=20)<br/> l.pack(fill="both", expand="yes")<br/> &nbsp;<br/> Label(l, text="A l'intérieure de la frame").pack()
 
[Version verticale]<br/> Les alertes


== Les alertes ==
Pour pouvoir utiliser les alertes de votre os, vous pouvez importer le module tkMessageBox (Python 2).


Pour pouvoir utiliser les alertes de votre os, vous pouvez importer le module '''tkMessageBox ''' (Python 2).
from tkMessageBox import *
<pre><span class="kn">from</span> <span class="nn">tkMessageBox</span> <span class="kn">import</span> <span class="o">*</span>
</pre>


Pour python 3:
Pour python 3:
<pre>from tkinter.messagebox import *
 
</pre>
from tkinter.messagebox import *


Exemple d'utilisation:
Exemple d'utilisation:
<pre><span class="k">def</span> <span class="nf">callback</span><span class="p">():</span>
    <span class="k">if</span> <span class="n">askyesno</span><span class="p">(</span><span class="s1">'Titre 1'</span><span class="p">,</span> <span class="s1">'Êtes-vous sûr de vouloir faire ça?'</span><span class="p">):</span>
        <span class="n">showwarning</span><span class="p">(</span><span class="s1">'Titre 2'</span><span class="p">,</span> <span class="s1">'Tant pis...'</span><span class="p">)</span>
    <span class="k">else</span><span class="p">:</span>
        <span class="n">showinfo</span><span class="p">(</span><span class="s1">'Titre 3'</span><span class="p">,</span> <span class="s1">'Vous avez peur!'</span><span class="p">)</span>
        <span class="n">showerror</span><span class="p">(</span><span class="s2">"Titre 4"</span><span class="p">,</span> <span class="s2">"Aha"</span><span class="p">)</span>


<span class="n">Button</span><span class="p">(</span><span class="n">text</span><span class="o">=</span><span class="s1">'Action'</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">callback</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
def callback():<br/> &nbsp;&nbsp;&nbsp; if askyesno('Titre 1', 'Êtes-vous sûr de vouloir faire ça?'):<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; showwarning('Titre 2', 'Tant pis...')<br/> &nbsp;&nbsp;&nbsp; else:<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; showinfo('Titre 3', 'Vous avez peur!')<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; showerror("Titre 4", "Aha")
</pre>


http://apprendre-python.com/images/tkinter-dialog.png
Button(text='Action', command=callback).pack()
 
[Version verticale]


Voici les alertes possibles:
Voici les alertes possibles:
<pre>showinfo()
showwarning()
showerror()
askquestion()
askokcancel()
askyesno()
askretrycancel()
</pre>


== Barre de menu ==
showinfo()<br/> showwarning()<br/> showerror()<br/> askquestion()<br/> askokcancel()<br/> askyesno()<br/> askretrycancel()
 
Barre de menu


Il est possible de créer une barre de menu comme-ceci:
Il est possible de créer une barre de menu comme-ceci:
<pre><span class="k">def</span> <span class="nf">alert</span><span class="p">():</span>
    <span class="n">showinfo</span><span class="p">(</span><span class="s2">"alerte"</span><span class="p">,</span> <span class="s2">"Bravo!"</span><span class="p">)</span>


<span class="n">menubar</span> <span class="o">=</span> <span class="n">Menu</span><span class="p">(</span><span class="n">fenetre</span><span class="p">)</span>
def alert():<br/> &nbsp;&nbsp;&nbsp; showinfo("alerte", "Bravo!")


<span class="n">menu1</span> <span class="o">=</span> <span class="n">Menu</span><span class="p">(</span><span class="n">menubar</span><span class="p">,</span> <span class="n">tearoff</span><span class="o">=</span><span class="mi">0</span><span class="p">)</span>
menubar = Menu(fenetre)
<span class="n">menu1</span><span class="o">.</span><span class="n">add_command</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Créer"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">alert</span><span class="p">)</span>
<span class="n">menu1</span><span class="o">.</span><span class="n">add_command</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Editer"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">alert</span><span class="p">)</span>
<span class="n">menu1</span><span class="o">.</span><span class="n">add_separator</span><span class="p">()</span>
<span class="n">menu1</span><span class="o">.</span><span class="n">add_command</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Quitter"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">fenetre</span><span class="o">.</span><span class="n">quit</span><span class="p">)</span>
<span class="n">menubar</span><span class="o">.</span><span class="n">add_cascade</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Fichier"</span><span class="p">,</span> <span class="n">menu</span><span class="o">=</span><span class="n">menu1</span><span class="p">)</span>


<span class="n">menu2</span> <span class="o">=</span> <span class="n">Menu</span><span class="p">(</span><span class="n">menubar</span><span class="p">,</span> <span class="n">tearoff</span><span class="o">=</span><span class="mi">0</span><span class="p">)</span>
menu1 = Menu(menubar, tearoff=0)<br/> menu1.add_command(label="Créer", command=alert)<br/> menu1.add_command(label="Editer", command=alert)<br/> menu1.add_separator()<br/> menu1.add_command(label="Quitter", command=fenetre.quit)<br/> menubar.add_cascade(label="Fichier", menu=menu1)
<span class="n">menu2</span><span class="o">.</span><span class="n">add_command</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Couper"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">alert</span><span class="p">)</span>
<span class="n">menu2</span><span class="o">.</span><span class="n">add_command</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Copier"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">alert</span><span class="p">)</span>
<span class="n">menu2</span><span class="o">.</span><span class="n">add_command</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Coller"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">alert</span><span class="p">)</span>
<span class="n">menubar</span><span class="o">.</span><span class="n">add_cascade</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Editer"</span><span class="p">,</span> <span class="n">menu</span><span class="o">=</span><span class="n">menu2</span><span class="p">)</span>


<span class="n">menu3</span> <span class="o">=</span> <span class="n">Menu</span><span class="p">(</span><span class="n">menubar</span><span class="p">,</span> <span class="n">tearoff</span><span class="o">=</span><span class="mi">0</span><span class="p">)</span>
menu2 = Menu(menubar, tearoff=0)<br/> menu2.add_command(label="Couper", command=alert)<br/> menu2.add_command(label="Copier", command=alert)<br/> menu2.add_command(label="Coller", command=alert)<br/> menubar.add_cascade(label="Editer", menu=menu2)
<span class="n">menu3</span><span class="o">.</span><span class="n">add_command</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"A propos"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">alert</span><span class="p">)</span>
<span class="n">menubar</span><span class="o">.</span><span class="n">add_cascade</span><span class="p">(</span><span class="n">label</span><span class="o">=</span><span class="s2">"Aide"</span><span class="p">,</span> <span class="n">menu</span><span class="o">=</span><span class="n">menu3</span><span class="p">)</span>


<span class="n">fenetre</span><span class="o">.</span><span class="n">config</span><span class="p">(</span><span class="n">menu</span><span class="o">=</span><span class="n">menubar</span><span class="p">)</span>
menu3 = Menu(menubar, tearoff=0)<br/> menu3.add_command(label="A propos", command=alert)<br/> menubar.add_cascade(label="Aide", menu=menu3)
</pre>


http://apprendre-python.com/images/tkinter-menu.png
fenetre.config(menu=menubar)


----
[Version verticale]<br/> Connaitre toutes les méthodes / options d'un widget


== Connaitre toutes les méthodes / options d'un widget ==
Pour cela il vous suffit d'exécuter la ligne suivante:


Pour cela il vous suffit d'exécuter la ligne suivante:
print dir(Button())
<pre class="cdoe">print dir(Button())
</pre>


== Les attributs standards ==
Les attributs standards


Il est possible de changer la valeur d'attributs présents sur les widgets
Il est possible de changer la valeur d'attributs présents sur les widgets<br/> Placer des widgets


== Placer des widgets ==
Il est possible de placer les widgets à l'aide du paramètre side :


Il est possible de placer les widgets à l'aide du paramètre '''side ''' :
side=TOP&nbsp;&nbsp;&nbsp;&nbsp; :&nbsp; haut<br/> side=LEFT&nbsp;&nbsp;&nbsp; :&nbsp; gauche<br/> side=BOTTOM&nbsp; :&nbsp; bas<br/> side=RIGHT&nbsp;&nbsp; :&nbsp; droite
<pre><span class="n">side</span><span class="o">=</span><span class="n">TOP</span>    <span class="p">:</span>  <span class="n">haut</span>
<span class="n">side</span><span class="o">=</span><span class="n">LEFT</span>    <span class="p">:</span>  <span class="n">gauche</span>
<span class="n">side</span><span class="o">=</span><span class="n">BOTTOM</span>  <span class="p">:</span>  <span class="n">bas</span>
<span class="n">side</span><span class="o">=</span><span class="n">RIGHT</span>  <span class="p">:</span>  <span class="n">droite</span>
</pre>


Exemple:
Exemple:
<pre><span class="n">Canvas</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">250</span><span class="p">,</span> <span class="n">height</span><span class="o">=</span><span class="mi">100</span><span class="p">,</span> <span class="n">bg</span><span class="o">=</span><span class="s1">'ivory'</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">TOP</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">5</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">5</span><span class="p">)</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s1">'Bouton 1'</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">LEFT</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">5</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">5</span><span class="p">)</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s1">'Bouton 2'</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">RIGHT</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">5</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">5</span><span class="p">)</span>
</pre>


http://apprendre-python.com/images/tkinter-side.png
Canvas(fenetre, width=250, height=100, bg='ivory').pack(side=TOP, padx=5, pady=5)<br/> Button(fenetre, text ='Bouton 1').pack(side=LEFT, padx=5, pady=5)<br/> Button(fenetre, text ='Bouton 2').pack(side=RIGHT, padx=5, pady=5)
 
[Version verticale]


Autre exemple:
Autre exemple:
<pre><span class="n">Canvas</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">250</span><span class="p">,</span> <span class="n">height</span><span class="o">=</span><span class="mi">50</span><span class="p">,</span> <span class="n">bg</span><span class="o">=</span><span class="s1">'ivory'</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">LEFT</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">5</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">5</span><span class="p">)</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s1">'Bouton 1'</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">TOP</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">5</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">5</span><span class="p">)</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s1">'Bouton 2'</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">side</span><span class="o">=</span><span class="n">BOTTOM</span><span class="p">,</span> <span class="n">padx</span><span class="o">=</span><span class="mi">5</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">5</span><span class="p">)</span>
</pre>


http://apprendre-python.com/images/tkinter-side-bottom.png
Canvas(fenetre, width=250, height=50, bg='ivory').pack(side=LEFT, padx=5, pady=5)<br/> Button(fenetre, text ='Bouton 1').pack(side=TOP, padx=5, pady=5)<br/> Button(fenetre, text ='Bouton 2').pack(side=BOTTOM, padx=5, pady=5)


== Les unités de dimensions ==
[Version verticale]<br/> Les unités de dimensions


Si vous indiquez une dimension à travers un integer, l'unité utilisée sera les "pixels". Il est cependant possible de changer l'unité:
Si vous indiquez une dimension à travers un integer, l'unité utilisée sera les "pixels". Il est cependant possible de changer l'unité:
<pre>i : pouces
m : millimètre
c : centimètre
</pre>


== Les options de dimensions ==
i : pouces<br/> m : millimètre<br/> c : centimètre
<pre>'''height'''            : Hauteur du widget.
 
'''width'''              : Largeur du widget.
Les options de dimensions
'''padx, pady'''        : Espace supplémentaire autour du widget. X pour horizontal et V pour vertical.
 
'''borderwidth'''        : Taille de la bordure.
height&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Hauteur du widget.<br/> width&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Largeur du widget.<br/> padx, pady&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Espace supplémentaire autour du widget. X pour horizontal et V pour vertical.<br/> borderwidth&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Taille de la bordure.<br/> highlightthickness : Largeur du rectangle lorsque le widget a le focus.<br/> selectborderwidth&nbsp; : Largeur de la bordure tridimensionnel autour du widget sélectionné.<br/> wraplength&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Nombre de ligne maximum pour les widget en mode "word wrapping".
'''highlightthickness''' : Largeur du rectangle lorsque le widget a le focus.
'''selectborderwidth'''  : Largeur de la bordure tridimensionnel autour du widget sélectionné.
'''wraplength'''        : Nombre de ligne maximum pour les widget en mode "word wrapping".
</pre>


== Les options de couleurs ==
Les options de couleurs


Il est possible d'indiquer une valeur de couleur par son nom en anglais: "white", "black", "red", "yellow", etc. ou par son code hexadécimale: #000000, #00FFFF, etc.
Il est possible d'indiquer une valeur de couleur par son nom en anglais: "white", "black", "red", "yellow", etc. ou par son code hexadécimale: #000000, #00FFFF, etc.
<pre>'''background (ou bg)'''  : couleur de fond du widget.
'''foreground (ou fg)'''  : couleur de premier plan du widget.
'''activebackground'''    : couleur de fond du widget lorsque celui-ci est actif.
'''activeForeground'''    : couleur de premier plan du widget lorsque le widget est actif.
'''disabledForeground'''  : couleur de premier plan du widget lorsque le widget est désactivé.
'''highlightbackground'''  : Couleur de fond de la région de surbrillance lorsque le widget a le focus.
'''highlightcolor'''      : couleur de premier plan de la région en surbrillance lorsque le widget a le focus.
'''selectbackground'''    : Couleur de fond pour les éléments sélectionnés.
'''selectforeground'''    : couleur de premier plan pour les éléments sélectionnés.
</pre>


== Le curseur ==
background (ou bg)&nbsp;&nbsp; : couleur de fond du widget.<br/> foreground (ou fg)&nbsp;&nbsp; : couleur de premier plan du widget.<br/> activebackground&nbsp;&nbsp;&nbsp;&nbsp; : couleur de fond du widget lorsque celui-ci est actif.<br/> activeForeground&nbsp;&nbsp;&nbsp;&nbsp; : couleur de premier plan du widget lorsque le widget est actif.<br/> disabledForeground&nbsp;&nbsp; : couleur de premier plan du widget lorsque le widget est désactivé.<br/> highlightbackground&nbsp; : Couleur de fond de la région de surbrillance lorsque le widget a le focus.<br/> highlightcolor&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : couleur de premier plan de la région en surbrillance lorsque le widget a le focus.<br/> selectbackground&nbsp;&nbsp;&nbsp;&nbsp; : Couleur de fond pour les éléments sélectionnés.<br/> selectforeground&nbsp;&nbsp;&nbsp;&nbsp; : couleur de premier plan pour les éléments sélectionnés.
 
Le curseur


Vous pouvez changer l'apparance de votre curseur:
Vous pouvez changer l'apparance de votre curseur:
<pre><span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"arrow"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"arrow"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"circle"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"circle"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"clock"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"clock"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"cross"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"cross"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"dotbox"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"dotbox"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"exchange"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"exchange"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"fleur"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"fleur"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"heart"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"heart"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"man"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"man"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"mouse"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"mouse"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"pirate"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"pirate"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"plus"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"plus"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"shuttle"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"shuttle"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"sizing"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"sizing"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"spider"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"spider"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"spraycan"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"spraycan"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"star"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"star"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"target"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"target"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"tcross"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"tcross"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"trek"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"trek"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"watch"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">,</span> <span class="n">cursor</span><span class="o">=</span><span class="s2">"watch"</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


== Le relief ==
Button(fenetre, text ="arrow", relief=RAISED, cursor="arrow").pack()<br/> Button(fenetre, text ="circle", relief=RAISED, cursor="circle").pack()<br/> Button(fenetre, text ="clock", relief=RAISED, cursor="clock").pack()<br/> Button(fenetre, text ="cross", relief=RAISED, cursor="cross").pack()<br/> Button(fenetre, text ="dotbox", relief=RAISED, cursor="dotbox").pack()<br/> Button(fenetre, text ="exchange", relief=RAISED, cursor="exchange").pack()<br/> Button(fenetre, text ="fleur", relief=RAISED, cursor="fleur").pack()<br/> Button(fenetre, text ="heart", relief=RAISED, cursor="heart").pack()<br/> Button(fenetre, text ="man", relief=RAISED, cursor="man").pack()<br/> Button(fenetre, text ="mouse", relief=RAISED, cursor="mouse").pack()<br/> Button(fenetre, text ="pirate", relief=RAISED, cursor="pirate").pack()<br/> Button(fenetre, text ="plus", relief=RAISED, cursor="plus").pack()<br/> Button(fenetre, text ="shuttle", relief=RAISED, cursor="shuttle").pack()<br/> Button(fenetre, text ="sizing", relief=RAISED, cursor="sizing").pack()<br/> Button(fenetre, text ="spider", relief=RAISED, cursor="spider").pack()<br/> Button(fenetre, text ="spraycan", relief=RAISED, cursor="spraycan").pack()<br/> Button(fenetre, text ="star", relief=RAISED, cursor="star").pack()<br/> Button(fenetre, text ="target", relief=RAISED, cursor="target").pack()<br/> Button(fenetre, text ="tcross", relief=RAISED, cursor="tcross").pack()<br/> Button(fenetre, text ="trek", relief=RAISED, cursor="trek").pack()<br/> Button(fenetre, text ="watch", relief=RAISED, cursor="watch").pack()
 
Le relief


Vous pouvez changer le relief sur vos éléments:
Vous pouvez changer le relief sur vos éléments:
<pre><span class="n">FLAT</span>
<span class="n">RAISED</span>
<span class="n">SUNKEN</span>
<span class="n">GROOVE</span>
<span class="n">RIDGE</span>
</pre>
<pre><span class="n">b1</span> <span class="o">=</span> <span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"FLAT"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">FLAT</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">b2</span> <span class="o">=</span> <span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"RAISED"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RAISED</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">b3</span> <span class="o">=</span> <span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"SUNKEN"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">SUNKEN</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">b4</span> <span class="o">=</span> <span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"GROOVE"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">GROOVE</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
<span class="n">b5</span> <span class="o">=</span> <span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span> <span class="o">=</span><span class="s2">"RIDGE"</span><span class="p">,</span> <span class="n">relief</span><span class="o">=</span><span class="n">RIDGE</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-relief.png
FLAT<br/> RAISED<br/> SUNKEN<br/> GROOVE<br/> RIDGE
 
b1 = Button(fenetre, text ="FLAT", relief=FLAT).pack()<br/> b2 = Button(fenetre, text ="RAISED", relief=RAISED).pack()<br/> b3 = Button(fenetre, text ="SUNKEN", relief=SUNKEN).pack()<br/> b4 = Button(fenetre, text ="GROOVE", relief=GROOVE).pack()<br/> b5 = Button(fenetre, text ="RIDGE", relief=RIDGE).pack()


== La grille ==
[Version verticale]<br/> La grille


Il est possible de placer les éléments en raisonnant en grille:
Il est possible de placer les éléments en raisonnant en grille:
<pre><span class="k">for</span> <span class="n">ligne</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="mi">5</span><span class="p">):</span>
    <span class="k">for</span> <span class="n">colonne</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="mi">5</span><span class="p">):</span>
        <span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'L</span><span class="si">%s</span><span class="s1">-C</span><span class="si">%s</span><span class="s1">'</span> <span class="o">%</span> <span class="p">(</span><span class="n">ligne</span><span class="p">,</span> <span class="n">colonne</span><span class="p">),</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">grid</span><span class="p">(</span><span class="n">row</span><span class="o">=</span><span class="n">ligne</span><span class="p">,</span> <span class="n">column</span><span class="o">=</span><span class="n">colonne</span><span class="p">)</span>
</pre>


http://apprendre-python.com/images/tkinter-grid.png
for ligne in range(5):<br/> &nbsp;&nbsp;&nbsp; for colonne in range(5):<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Button(fenetre, text='L%s-C%s' % (ligne, colonne), borderwidth=1).grid(row=ligne, column=colonne)
<pre><span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'L1-C1'</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">grid</span><span class="p">(</span><span class="n">row</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">column</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span>
 
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'L1-C2'</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">grid</span><span class="p">(</span><span class="n">row</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">column</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
[Version verticale]
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'L2-C3'</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">grid</span><span class="p">(</span><span class="n">row</span><span class="o">=</span><span class="mi">2</span><span class="p">,</span> <span class="n">column</span><span class="o">=</span><span class="mi">3</span><span class="p">)</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'L2-C4'</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">grid</span><span class="p">(</span><span class="n">row</span><span class="o">=</span><span class="mi">2</span><span class="p">,</span> <span class="n">column</span><span class="o">=</span><span class="mi">4</span><span class="p">)</span>
<span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s1">'L3-C3'</span><span class="p">,</span> <span class="n">borderwidth</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">grid</span><span class="p">(</span><span class="n">row</span><span class="o">=</span><span class="mi">3</span><span class="p">,</span> <span class="n">column</span><span class="o">=</span><span class="mi">3</span><span class="p">)</span>
</pre>


http://apprendre-python.com/images/tkinter-grid-2.png
Button(fenetre, text='L1-C1', borderwidth=1).grid(row=1, column=1)<br/> Button(fenetre, text='L1-C2', borderwidth=1).grid(row=1, column=2)<br/> Button(fenetre, text='L2-C3', borderwidth=1).grid(row=2, column=3)<br/> Button(fenetre, text='L2-C4', borderwidth=1).grid(row=2, column=4)<br/> Button(fenetre, text='L3-C3', borderwidth=1).grid(row=3, column=3)


== Intégrer une image ==
[Version verticale]<br/> Intégrer une image


Pour intégrer une image vous pouvez créer un canevas et l'ajouter à l'intérieur comme ceci:
Pour intégrer une image vous pouvez créer un canevas et l'ajouter à l'intérieur comme ceci:
<pre><span class="n">photo</span> <span class="o">=</span> <span class="n">PhotoImage</span><span class="p">(</span><span class="nb">file</span><span class="o">=</span><span class="s2">"ma_photo.png"</span><span class="p">)</span>


<span class="n">canvas</span> <span class="o">=</span> <span class="n">Canvas</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span><span class="n">width</span><span class="o">=</span><span class="mi">350</span><span class="p">,</span> <span class="n">height</span><span class="o">=</span><span class="mi">200</span><span class="p">)</span>
photo = PhotoImage(file="ma_photo.png")
<span class="n">canvas</span><span class="o">.</span><span class="n">create_image</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">anchor</span><span class="o">=</span><span class="n">NW</span><span class="p">,</span> <span class="n">image</span><span class="o">=</span><span class="n">photo</span><span class="p">)</span>
<span class="n">canvas</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-image.png
canvas = Canvas(fenetre,width=350, height=200)<br/> canvas.create_image(0, 0, anchor=NW, image=photo)<br/> canvas.pack()


== Récupérer la valeur d'un input ==
[Version verticale]<br/> Récupérer la valeur d'un input


Pour récupérer la valeur d'un input il vous faudra utiliser la méthode '''get() ''' :
Pour récupérer la valeur d'un input il vous faudra utiliser la méthode get() :
<pre><span class="k">def</span> <span class="nf">recupere</span><span class="p">():</span>
    <span class="n">showinfo</span><span class="p">(</span><span class="s2">"Alerte"</span><span class="p">,</span> <span class="n">entree</span><span class="o">.</span><span class="n">get</span><span class="p">())</span>


<span class="n">value</span> <span class="o">=</span> <span class="n">StringVar</span><span class="p">()</span>
def recupere():<br/> &nbsp;&nbsp;&nbsp; showinfo("Alerte", entree.get())
<span class="n">value</span><span class="o">.</span><span class="n">set</span><span class="p">(</span><span class="s2">"Valeur"</span><span class="p">)</span>
<span class="n">entree</span> <span class="o">=</span> <span class="n">Entry</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">textvariable</span><span class="o">=</span><span class="n">value</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">30</span><span class="p">)</span>
<span class="n">entree</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>


<span class="n">bouton</span> <span class="o">=</span> <span class="n">Button</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="s2">"Valider"</span><span class="p">,</span> <span class="n">command</span><span class="o">=</span><span class="n">recupere</span><span class="p">)</span>
value = StringVar()<br/> value.set("Valeur")<br/> entree = Entry(fenetre, textvariable=value, width=30)<br/> entree.pack()
<span class="n">bouton</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


== Récupérer une image et l'afficher ==
bouton = Button(fenetre, text="Valider", command=recupere)<br/> bouton.pack()
 
Récupérer une image et l'afficher


Pour cela, vous devez importer le module suivant:
Pour cela, vous devez importer le module suivant:
<pre><span class="kn">from</span> <span class="nn">tkinter.filedialog</span> <span class="kn">import</span> <span class="o">*</span>
</pre>
<pre><span class="n">filepath</span> <span class="o">=</span> <span class="n">askopenfilename</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">"Ouvrir une image"</span><span class="p">,</span><span class="n">filetypes</span><span class="o">=</span><span class="p">[(</span><span class="s1">'png files'</span><span class="p">,</span><span class="s1">'.png'</span><span class="p">),(</span><span class="s1">'all files'</span><span class="p">,</span><span class="s1">'.*'</span><span class="p">)])</span>
<span class="n">photo</span> <span class="o">=</span> <span class="n">PhotoImage</span><span class="p">(</span><span class="nb">file</span><span class="o">=</span><span class="n">filepath</span><span class="p">)</span>
<span class="n">canvas</span> <span class="o">=</span> <span class="n">Canvas</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="n">photo</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="n">height</span><span class="o">=</span><span class="n">photo</span><span class="o">.</span><span class="n">height</span><span class="p">(),</span> <span class="n">bg</span><span class="o">=</span><span class="s2">"yellow"</span><span class="p">)</span>
<span class="n">canvas</span><span class="o">.</span><span class="n">create_image</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">anchor</span><span class="o">=</span><span class="n">NW</span><span class="p">,</span> <span class="n">image</span><span class="o">=</span><span class="n">photo</span><span class="p">)</span>
<span class="n">canvas</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


http://apprendre-python.com/images/tkinter-open-file.png
from tkinter.filedialog import *


La fonction '''askopenfilename ''' retourne le chemin du fichier que vous avez choisi avec le nom de celui-ci.
filepath = askopenfilename(title="Ouvrir une image",filetypes=[('png files','.png'),('all files','.*')])<br/> photo = PhotoImage(file=filepath)<br/> canvas = Canvas(fenetre, width=photo.width(), height=photo.height(), bg="yellow")<br/> canvas.create_image(0, 0, anchor=NW, image=photo)<br/> canvas.pack()


Exemple: '''/home/olivier/ma_photo.png'''
[Version verticale]


== Récupérer un fichier texte et l'afficher ==
La fonction askopenfilename retourne le chemin du fichier que vous avez choisi avec le nom de celui-ci.
<pre><span class="n">filename</span> <span class="o">=</span> <span class="n">askopenfilename</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">"Ouvrir votre document"</span><span class="p">,</span><span class="n">filetypes</span><span class="o">=</span><span class="p">[(</span><span class="s1">'txt files'</span><span class="p">,</span><span class="s1">'.txt'</span><span class="p">),(</span><span class="s1">'all files'</span><span class="p">,</span><span class="s1">'.*'</span><span class="p">)])</span>
<span class="n">fichier</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">filename</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span>
<span class="n">content</span> <span class="o">=</span> <span class="n">fichier</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
<span class="n">fichier</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>


<span class="n">Label</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="n">content</span><span class="p">)</span><span class="o">.</span><span class="n">pack</span><span class="p">(</span><span class="n">padx</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">pady</span><span class="o">=</span><span class="mi">10</span><span class="p">)</span>
Exemple: /home/olivier/ma_photo.png<br/> Récupérer un fichier texte et l'afficher
</pre>


== Les évènements ==
filename = askopenfilename(title="Ouvrir votre document",filetypes=[('txt files','.txt'),('all files','.*')])<br/> fichier = open(filename, "r")<br/> content = fichier.read()<br/> fichier.close()


Vous pouvez récupérer les actions utilisateurs à travers les '''events ''' (évènement en français).
Label(fenetre, text=content).pack(padx=10, pady=10)


Pour chaque widget, vous pouvez ''binder '' (lier en français) un évènement, par exemple dire lorsque l'utilisateur appuie sur telle touche, faire cela.
Les évènements
 
Vous pouvez récupérer les actions utilisateurs à travers les events (évènement en français).
 
Pour chaque widget, vous pouvez binder (lier en français) un évènement, par exemple dire lorsque l'utilisateur appuie sur telle touche, faire cela.


Voici un exemple qui récupère les touches appuyées par l'utilisateur:
Voici un exemple qui récupère les touches appuyées par l'utilisateur:
<pre><span class="k">def</span> <span class="nf">clavier</span><span class="p">(</span><span class="n">event</span><span class="p">):</span>
    <span class="n">touche</span> <span class="o">=</span> <span class="n">event</span><span class="o">.</span><span class="n">keysym</span>
    <span class="k">print</span><span class="p">(</span><span class="n">touche</span><span class="p">)</span>


<span class="n">canvas</span> <span class="o">=</span> <span class="n">Canvas</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">500</span><span class="p">,</span> <span class="n">height</span><span class="o">=</span><span class="mi">500</span><span class="p">)</span>
def clavier(event):<br/> &nbsp;&nbsp;&nbsp; touche = event.keysym<br/> &nbsp;&nbsp;&nbsp; print(touche)
<span class="n">canvas</span><span class="o">.</span><span class="n">focus_set</span><span class="p">()</span>
 
<span class="n">canvas</span><span class="o">.</span><span class="n">bind</span><span class="p">(</span><span class="s2">"<Key>"</span><span class="p">,</span> <span class="n">clavier</span><span class="p">)</span>
canvas = Canvas(fenetre, width=500, height=500)<br/> canvas.focus_set()<br/> canvas.bind("<Key>", clavier)<br/> canvas.pack()
<span class="n">canvas</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>


On remarque que l' <u>évènement est encadré par des chevrons </u> .
On remarque que l' évènement est encadré par des chevrons .


D'autres évènements existent:
D'autres évènements existent:
<pre><Button-1>          : Click gauche
<Button-2>          : Click milieu
<Button-3>          : Click droit
<Double-Button-1>    : Double click droit
<Double-Button-2>    : Double click gauche
<KeyPress>          : Pression sur une touche
<KeyPress-a>        : Pression sur la touche '''A''' (minuscule)
<KeyPress-A>        : Pression sur la touche '''A''' (majuscule)
<Return>            : Pression sur la touche entrée
<Escape>            : Touche Echap
<Up>                : Pression sur la flèche directionnelle haut
<Down>              : Pression sur la flèche directionnelle bas
<ButtonRelease>      : Lorsque qu'on relache le click
<Motion>            : Mouvement de la souris
<B1-Motion>          : Mouvement de la souris avec click gauche
<Enter>              : Entrée du curseur dans un widget
<Leave>              : Sortie du curseur dans un widget
<Configure>          : Redimensionnement de la fenêtre
<Map> <Unmap>        : Ouverture et iconification de la fenêtre
<MouseWheel>        : Utilisation de la roulette
</pre>


Pour supprimer la liasion de l'évènement vous pouvez utiliser les méthodes '''unbind ''' ou '''unbind_all ''' .
<Button-1>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Click gauche<br/> <Button-2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Click milieu<br/> <Button-3>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Click droit<br/> <Double-Button-1>&nbsp;&nbsp;&nbsp; : Double click droit<br/> <Double-Button-2>&nbsp;&nbsp;&nbsp; : Double click gauche<br/> <KeyPress>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Pression sur une touche<br/> <KeyPress-a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Pression sur la touche A (minuscule)<br/> <KeyPress-A>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Pression sur la touche A (majuscule)<br/> <Return>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Pression sur la touche entrée<br/> <Escape>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Touche Echap<br/> <Up>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Pression sur la flèche directionnelle haut<br/> <Down>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Pression sur la flèche directionnelle bas<br/> <ButtonRelease>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Lorsque qu'on relache le click<br/> <Motion>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Mouvement de la souris<br/> <B1-Motion>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Mouvement de la souris avec click gauche<br/> <Enter>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Entrée du curseur dans un widget<br/> <Leave>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Sortie du curseur dans un widget<br/> <Configure>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Redimensionnement de la fenêtre<br/> <Map> <Unmap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Ouverture et iconification de la fenêtre<br/> <MouseWheel>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Utilisation de la roulette
 
Pour supprimer la liasion de l'évènement vous pouvez utiliser les méthodes unbind ou unbind_all .


Voici un exemple où l'on peut bouger un carré avec les touches directionnelles:
Voici un exemple où l'on peut bouger un carré avec les touches directionnelles:
<pre><span class="c1"># fonction appellée lorsque l'utilisateur presse une touche</span>
<span class="k">def</span> <span class="nf">clavier</span><span class="p">(</span><span class="n">event</span><span class="p">):</span>
    <span class="k">global</span> <span class="n">coords</span>


    <span class="n">touche</span> <span class="o">=</span> <span class="n">event</span><span class="o">.</span><span class="n">keysym</span>
# fonction appellée lorsque l'utilisateur presse une touche<br/> def clavier(event):<br/> &nbsp;&nbsp;&nbsp; global coords


    <span class="k">if</span> <span class="n">touche</span> <span class="o">==</span> <span class="s2">"Up"</span><span class="p">:</span>
&nbsp;&nbsp;&nbsp; touche = event.keysym
        <span class="n">coords</span> <span class="o">=</span> <span class="p">(</span><span class="n">coords</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">coords</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">-</span> <span class="mi">10</span><span class="p">)</span>
    <span class="k">elif</span> <span class="n">touche</span> <span class="o">==</span> <span class="s2">"Down"</span><span class="p">:</span>
        <span class="n">coords</span> <span class="o">=</span> <span class="p">(</span><span class="n">coords</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">coords</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">+</span> <span class="mi">10</span><span class="p">)</span>
    <span class="k">elif</span> <span class="n">touche</span> <span class="o">==</span> <span class="s2">"Right"</span><span class="p">:</span>
        <span class="n">coords</span> <span class="o">=</span> <span class="p">(</span><span class="n">coords</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="mi">10</span><span class="p">,</span> <span class="n">coords</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
    <span class="k">elif</span> <span class="n">touche</span> <span class="o">==</span> <span class="s2">"Left"</span><span class="p">:</span>
        <span class="n">coords</span> <span class="o">=</span> <span class="p">(</span><span class="n">coords</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">-</span><span class="mi">10</span><span class="p">,</span> <span class="n">coords</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
    <span class="c1"># changement de coordonnées pour le rectangle</span>
    <span class="n">canvas</span><span class="o">.</span><span class="n">coords</span><span class="p">(</span><span class="n">rectangle</span><span class="p">,</span> <span class="n">coords</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">coords</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">coords</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">+</span><span class="mi">25</span><span class="p">,</span> <span class="n">coords</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span><span class="o">+</span><span class="mi">25</span><span class="p">)</span>


<span class="c1"># création du canvas</span>
&nbsp;&nbsp;&nbsp; if touche == "Up":<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; coords = (coords[0], coords[1] - 10)<br/> &nbsp;&nbsp;&nbsp; elif touche == "Down":<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; coords = (coords[0], coords[1] + 10)<br/> &nbsp;&nbsp;&nbsp; elif touche == "Right":<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; coords = (coords[0] + 10, coords[1])<br/> &nbsp;&nbsp;&nbsp; elif touche == "Left":<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; coords = (coords[0] -10, coords[1])<br/> &nbsp;&nbsp;&nbsp; # changement de coordonnées pour le rectangle<br/> &nbsp;&nbsp;&nbsp; canvas.coords(rectangle, coords[0], coords[1], coords[0]+25, coords[1]+25)
<span class="n">canvas</span> <span class="o">=</span> <span class="n">Canvas</span><span class="p">(</span><span class="n">fenetre</span><span class="p">,</span> <span class="n">width</span><span class="o">=</span><span class="mi">250</span><span class="p">,</span> <span class="n">height</span><span class="o">=</span><span class="mi">250</span><span class="p">,</span> <span class="n">bg</span><span class="o">=</span><span class="s2">"ivory"</span><span class="p">)</span>
 
<span class="c1"># coordonnées initiales</span>
# création du canvas<br/> canvas = Canvas(fenetre, width=250, height=250, bg="ivory")<br/> # coordonnées initiales<br/> coords = (0, 0)<br/> # création du rectangle<br/> rectangle = canvas.create_rectangle(0,0,25,25,fill="violet")<br/> # ajout du bond sur les touches du clavier<br/> canvas.focus_set()<br/> canvas.bind("<Key>", clavier)<br/> # création du canvas<br/> canvas.pack()
<span class="n">coords</span> <span class="o">=</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
 
<span class="c1"># création du rectangle</span>
&nbsp;
<span class="n">rectangle</span> <span class="o">=</span> <span class="n">canvas</span><span class="o">.</span><span class="n">create_rectangle</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span><span class="mi">0</span><span class="p">,</span><span class="mi">25</span><span class="p">,</span><span class="mi">25</span><span class="p">,</span><span class="n">fill</span><span class="o">=</span><span class="s2">"violet"</span><span class="p">)</span>
<span class="c1"># ajout du bond sur les touches du clavier</span>
<span class="n">canvas</span><span class="o">.</span><span class="n">focus_set</span><span class="p">()</span>
<span class="n">canvas</span><span class="o">.</span><span class="n">bind</span><span class="p">(</span><span class="s2">"<Key>"</span><span class="p">,</span> <span class="n">clavier</span><span class="p">)</span>
<span class="c1"># création du canvas</span>
<span class="n">canvas</span><span class="o">.</span><span class="n">pack</span><span class="p">()</span>
</pre>

Version du 20 novembre 2018 à 23:29

Python : Tkinter

 

Ce qui va suivre est entièrement issu de http://apprendre-python.com/page-tkinter-interface-graphique-python-tutoriel

Je ne l'ai mis ici que pour référence rapide

 Python 2, python 3

Les modules ne sont pas les mêmes suivant votre version de python. Si le message suivant apparaît lors de l'exécution de votre script:

ImportError: No module named 'Tkinter'

C'est que le module appelé n'est pas le bon par rapport à votre version python.

Python 2             Python 3
Tkinter         →  tkinter
Tix             →  tkinter.tix
ttk             →  tkinter.ttk
tkMessageBox    →  tkinter.messagebox
tkColorChooser  →  tkinter.colorchooser
tkFileDialog    →  tkinter.filedialog
tkCommonDialog  →  tkinter.commondialog
tkSimpleDialog  →  tkinter.simpledialog
tkFont          →  tkinter.font
Tkdnd           →  tkinter.dnd
ScrolledText    →  tkinter.scrolledtext

Hello world

Voici le code de votre premier hello world

  1. -*- coding: utf-8 -*-
     
    from tkinter import *

fenetre = Tk()

label = Label(fenetre, text="Hello World")
label.pack()

fenetre.mainloop()

Une fenêtre comme celle-ci devrait apparaître:

Les widget Tkinter

Pour créer un logiciel graphique vous devez ajouter dans une fenêtre des éléments graphiques que l'on nomme widget. Ce widget peut être tout aussi bien une liste déroulante que du texte.
Les boutons

Les boutons permettent de proposer une action à l'utilisateur. Dans l'exemple ci-dessous, on lui propose de fermer la fenêtre.

  1. bouton de sortie
    bouton=Button(fenetre, text="Fermer", command=fenetre.quit)
    bouton.pack()

Les labels

Les labels sont des espaces prévus pour écrire du texte. Les labels servent souvent à décrire un widget comme un input

  1. label
    label = Label(fenetre, text="Texte par défaut", bg="yellow")
    label.pack()

Entrée / input

  1. entrée
    value = StringVar()
    value.set("texte par défaut")
    entree = Entry(fenetre, textvariable=string, width=30)
    entree.pack()

Case à cocher

Les checkbox proposent à l'utilisateur de cocher une option.

  1. checkbutton
    bouton = Checkbutton(fenetre, text="Nouveau?")
    bouton.pack()

Boutons radio

Les boutons radio sont des cases à cocher qui sont dans un groupe et dans ce groupe seul un élément peut être sélectionné.

  1. radiobutton
    value = StringVar()
    bouton1 = Radiobutton(fenetre, text="Oui", variable=value, value=1)
    bouton2 = Radiobutton(fenetre, text="Non", variable=value, value=2)
    bouton3 = Radiobutton(fenetre, text="Peu être", variable=value, value=3)
    bouton1.pack()
    bouton2.pack()
    bouton3.pack()

Les listes

Les listes permettent de récupérer une valeur sélectionnée par l'utilisateur.

  1. liste
    liste = Listbox(fenetre)
    liste.insert(1, "Python")
    liste.insert(2, "PHP")
    liste.insert(3, "jQuery")
    liste.insert(4, "CSS")
    liste.insert(5, "Javascript")

liste.pack()

Canvas

Un canvas (toile, tableau en français) est un espace dans lequel vous pouvez dessiner ou écrire ce que vous voulez:

  1. canvas
    canvas = Canvas(fenetre, width=150, height=120, background='yellow')
    ligne1 = canvas.create_line(75, 0, 75, 120)
    ligne2 = canvas.create_line(0, 60, 150, 60)
    txt = canvas.create_text(75, 60, text="Cible", font="Arial 16 italic", fill="blue")
    canvas.pack()

Vous pouvez créer d'autres éléments:

create_arc()        :  arc de cercle
create_bitmap()     :  bitmap
create_image()      :  image
create_line()       :  ligne
create_oval()       :  ovale
create_polygon()    :  polygone
create_rectangle()  :  rectangle
create_text()       :  texte
create_window()     :  fenetre

Si vous voulez changer les coordonnées d'un élement crée dans le canevas, vous pouvez utiliser la méthode coords .

canvas.coords(élément, x0, y0, x1, y1)

Pour supprimer un élément vous pouvez utiliser la méthode delete

canvas.delete(élément)

Vous pouvez trouver d'autres méthodes utiles en exécutant l'instruction suivante:

print dir(Canvas())

ou visitez la page suivante infohost
Scale

Le widget scale permet de récupérer une valeur numérique via un scroll

value = DoubleVar()
scale = Scale(fenetre, variable=value)
scale.pack()

Frames

Les frames (cadres) sont des conteneurs qui permettent de séparer des éléments.

fenetre['bg']='white'

  1. frame 1
    Frame1 = Frame(fenetre, borderwidth=2, relief=GROOVE)
    Frame1.pack(side=LEFT, padx=30, pady=30)
  1. frame 2
    Frame2 = Frame(fenetre, borderwidth=2, relief=GROOVE)
    Frame2.pack(side=LEFT, padx=10, pady=10)
  1. frame 3 dans frame 2
    Frame3 = Frame(Frame2, bg="white", borderwidth=2, relief=GROOVE)
    Frame3.pack(side=RIGHT, padx=5, pady=5)
  1. Ajout de labels
    Label(Frame1, text="Frame 1").pack(padx=10, pady=10)
    Label(Frame2, text="Frame 2").pack(padx=10, pady=10)
    Label(Frame3, text="Frame 3",bg="white").pack(padx=10, pady=10)

PanedWindow

Le panedwindow est un conteneur qui peut contenir autant de panneaux que nécessaire disposé horizontalement ou verticalement.

p = PanedWindow(fenetre, orient=HORIZONTAL)
p.pack(side=TOP, expand=Y, fill=BOTH, pady=2, padx=2)
p.add(Label(p, text='Volet 1', background='blue', anchor=CENTER))
p.add(Label(p, text='Volet 2', background='white', anchor=CENTER) )
p.add(Label(p, text='Volet 3', background='red', anchor=CENTER) )
p.pack()

[Version horizontale] [Version verticale]
Spinbox

La spinbox propose à l'utilisateur de choisir un nombre

s = Spinbox(fenetre, from_=0, to=10)
s.pack()

[Version verticale]
LabelFrame

Le labelframe est un cadre avec un label.

l = LabelFrame(fenetre, text="Titre de la frame", padx=20, pady=20)
l.pack(fill="both", expand="yes")
 
Label(l, text="A l'intérieure de la frame").pack()

[Version verticale]
Les alertes

Pour pouvoir utiliser les alertes de votre os, vous pouvez importer le module tkMessageBox (Python 2).

from tkMessageBox import *

Pour python 3:

from tkinter.messagebox import *

Exemple d'utilisation:

def callback():
    if askyesno('Titre 1', 'Êtes-vous sûr de vouloir faire ça?'):
        showwarning('Titre 2', 'Tant pis...')
    else:
        showinfo('Titre 3', 'Vous avez peur!')
        showerror("Titre 4", "Aha")

Button(text='Action', command=callback).pack()

[Version verticale]

Voici les alertes possibles:

showinfo()
showwarning()
showerror()
askquestion()
askokcancel()
askyesno()
askretrycancel()

Barre de menu

Il est possible de créer une barre de menu comme-ceci:

def alert():
    showinfo("alerte", "Bravo!")

menubar = Menu(fenetre)

menu1 = Menu(menubar, tearoff=0)
menu1.add_command(label="Créer", command=alert)
menu1.add_command(label="Editer", command=alert)
menu1.add_separator()
menu1.add_command(label="Quitter", command=fenetre.quit)
menubar.add_cascade(label="Fichier", menu=menu1)

menu2 = Menu(menubar, tearoff=0)
menu2.add_command(label="Couper", command=alert)
menu2.add_command(label="Copier", command=alert)
menu2.add_command(label="Coller", command=alert)
menubar.add_cascade(label="Editer", menu=menu2)

menu3 = Menu(menubar, tearoff=0)
menu3.add_command(label="A propos", command=alert)
menubar.add_cascade(label="Aide", menu=menu3)

fenetre.config(menu=menubar)

[Version verticale]
Connaitre toutes les méthodes / options d'un widget

Pour cela il vous suffit d'exécuter la ligne suivante:

print dir(Button())

Les attributs standards

Il est possible de changer la valeur d'attributs présents sur les widgets
Placer des widgets

Il est possible de placer les widgets à l'aide du paramètre side :

side=TOP     :  haut
side=LEFT    :  gauche
side=BOTTOM  :  bas
side=RIGHT   :  droite

Exemple:

Canvas(fenetre, width=250, height=100, bg='ivory').pack(side=TOP, padx=5, pady=5)
Button(fenetre, text ='Bouton 1').pack(side=LEFT, padx=5, pady=5)
Button(fenetre, text ='Bouton 2').pack(side=RIGHT, padx=5, pady=5)

[Version verticale]

Autre exemple:

Canvas(fenetre, width=250, height=50, bg='ivory').pack(side=LEFT, padx=5, pady=5)
Button(fenetre, text ='Bouton 1').pack(side=TOP, padx=5, pady=5)
Button(fenetre, text ='Bouton 2').pack(side=BOTTOM, padx=5, pady=5)

[Version verticale]
Les unités de dimensions

Si vous indiquez une dimension à travers un integer, l'unité utilisée sera les "pixels". Il est cependant possible de changer l'unité:

i : pouces
m : millimètre
c : centimètre

Les options de dimensions

height             : Hauteur du widget.
width              : Largeur du widget.
padx, pady         : Espace supplémentaire autour du widget. X pour horizontal et V pour vertical.
borderwidth        : Taille de la bordure.
highlightthickness : Largeur du rectangle lorsque le widget a le focus.
selectborderwidth  : Largeur de la bordure tridimensionnel autour du widget sélectionné.
wraplength         : Nombre de ligne maximum pour les widget en mode "word wrapping".

Les options de couleurs

Il est possible d'indiquer une valeur de couleur par son nom en anglais: "white", "black", "red", "yellow", etc. ou par son code hexadécimale: #000000, #00FFFF, etc.

background (ou bg)   : couleur de fond du widget.
foreground (ou fg)   : couleur de premier plan du widget.
activebackground     : couleur de fond du widget lorsque celui-ci est actif.
activeForeground     : couleur de premier plan du widget lorsque le widget est actif.
disabledForeground   : couleur de premier plan du widget lorsque le widget est désactivé.
highlightbackground  : Couleur de fond de la région de surbrillance lorsque le widget a le focus.
highlightcolor       : couleur de premier plan de la région en surbrillance lorsque le widget a le focus.
selectbackground     : Couleur de fond pour les éléments sélectionnés.
selectforeground     : couleur de premier plan pour les éléments sélectionnés.

Le curseur

Vous pouvez changer l'apparance de votre curseur:

Button(fenetre, text ="arrow", relief=RAISED, cursor="arrow").pack()
Button(fenetre, text ="circle", relief=RAISED, cursor="circle").pack()
Button(fenetre, text ="clock", relief=RAISED, cursor="clock").pack()
Button(fenetre, text ="cross", relief=RAISED, cursor="cross").pack()
Button(fenetre, text ="dotbox", relief=RAISED, cursor="dotbox").pack()
Button(fenetre, text ="exchange", relief=RAISED, cursor="exchange").pack()
Button(fenetre, text ="fleur", relief=RAISED, cursor="fleur").pack()
Button(fenetre, text ="heart", relief=RAISED, cursor="heart").pack()
Button(fenetre, text ="man", relief=RAISED, cursor="man").pack()
Button(fenetre, text ="mouse", relief=RAISED, cursor="mouse").pack()
Button(fenetre, text ="pirate", relief=RAISED, cursor="pirate").pack()
Button(fenetre, text ="plus", relief=RAISED, cursor="plus").pack()
Button(fenetre, text ="shuttle", relief=RAISED, cursor="shuttle").pack()
Button(fenetre, text ="sizing", relief=RAISED, cursor="sizing").pack()
Button(fenetre, text ="spider", relief=RAISED, cursor="spider").pack()
Button(fenetre, text ="spraycan", relief=RAISED, cursor="spraycan").pack()
Button(fenetre, text ="star", relief=RAISED, cursor="star").pack()
Button(fenetre, text ="target", relief=RAISED, cursor="target").pack()
Button(fenetre, text ="tcross", relief=RAISED, cursor="tcross").pack()
Button(fenetre, text ="trek", relief=RAISED, cursor="trek").pack()
Button(fenetre, text ="watch", relief=RAISED, cursor="watch").pack()

Le relief

Vous pouvez changer le relief sur vos éléments:

FLAT
RAISED
SUNKEN
GROOVE
RIDGE

b1 = Button(fenetre, text ="FLAT", relief=FLAT).pack()
b2 = Button(fenetre, text ="RAISED", relief=RAISED).pack()
b3 = Button(fenetre, text ="SUNKEN", relief=SUNKEN).pack()
b4 = Button(fenetre, text ="GROOVE", relief=GROOVE).pack()
b5 = Button(fenetre, text ="RIDGE", relief=RIDGE).pack()

[Version verticale]
La grille

Il est possible de placer les éléments en raisonnant en grille:

for ligne in range(5):
    for colonne in range(5):
        Button(fenetre, text='L%s-C%s' % (ligne, colonne), borderwidth=1).grid(row=ligne, column=colonne)

[Version verticale]

Button(fenetre, text='L1-C1', borderwidth=1).grid(row=1, column=1)
Button(fenetre, text='L1-C2', borderwidth=1).grid(row=1, column=2)
Button(fenetre, text='L2-C3', borderwidth=1).grid(row=2, column=3)
Button(fenetre, text='L2-C4', borderwidth=1).grid(row=2, column=4)
Button(fenetre, text='L3-C3', borderwidth=1).grid(row=3, column=3)

[Version verticale]
Intégrer une image

Pour intégrer une image vous pouvez créer un canevas et l'ajouter à l'intérieur comme ceci:

photo = PhotoImage(file="ma_photo.png")

canvas = Canvas(fenetre,width=350, height=200)
canvas.create_image(0, 0, anchor=NW, image=photo)
canvas.pack()

[Version verticale]
Récupérer la valeur d'un input

Pour récupérer la valeur d'un input il vous faudra utiliser la méthode get() :

def recupere():
    showinfo("Alerte", entree.get())

value = StringVar()
value.set("Valeur")
entree = Entry(fenetre, textvariable=value, width=30)
entree.pack()

bouton = Button(fenetre, text="Valider", command=recupere)
bouton.pack()

Récupérer une image et l'afficher

Pour cela, vous devez importer le module suivant:

from tkinter.filedialog import *

filepath = askopenfilename(title="Ouvrir une image",filetypes=[('png files','.png'),('all files','.*')])
photo = PhotoImage(file=filepath)
canvas = Canvas(fenetre, width=photo.width(), height=photo.height(), bg="yellow")
canvas.create_image(0, 0, anchor=NW, image=photo)
canvas.pack()

[Version verticale]

La fonction askopenfilename retourne le chemin du fichier que vous avez choisi avec le nom de celui-ci.

Exemple: /home/olivier/ma_photo.png
Récupérer un fichier texte et l'afficher

filename = askopenfilename(title="Ouvrir votre document",filetypes=[('txt files','.txt'),('all files','.*')])
fichier = open(filename, "r")
content = fichier.read()
fichier.close()

Label(fenetre, text=content).pack(padx=10, pady=10)

Les évènements

Vous pouvez récupérer les actions utilisateurs à travers les events (évènement en français).

Pour chaque widget, vous pouvez binder (lier en français) un évènement, par exemple dire lorsque l'utilisateur appuie sur telle touche, faire cela.

Voici un exemple qui récupère les touches appuyées par l'utilisateur:

def clavier(event):
    touche = event.keysym
    print(touche)

canvas = Canvas(fenetre, width=500, height=500)
canvas.focus_set()
canvas.bind("<Key>", clavier)
canvas.pack()

On remarque que l' évènement est encadré par des chevrons .

D'autres évènements existent:

<Button-1>           : Click gauche
<Button-2>           : Click milieu
<Button-3>           : Click droit
<Double-Button-1>    : Double click droit
<Double-Button-2>    : Double click gauche
<KeyPress>           : Pression sur une touche
<KeyPress-a>         : Pression sur la touche A (minuscule)
<KeyPress-A>         : Pression sur la touche A (majuscule)
<Return>             : Pression sur la touche entrée
<Escape>             : Touche Echap
<Up>                 : Pression sur la flèche directionnelle haut
<Down>               : Pression sur la flèche directionnelle bas
<ButtonRelease>      : Lorsque qu'on relache le click
<Motion>             : Mouvement de la souris
<B1-Motion>          : Mouvement de la souris avec click gauche
<Enter>              : Entrée du curseur dans un widget
<Leave>              : Sortie du curseur dans un widget
<Configure>          : Redimensionnement de la fenêtre
<Map> <Unmap>        : Ouverture et iconification de la fenêtre
<MouseWheel>         : Utilisation de la roulette

Pour supprimer la liasion de l'évènement vous pouvez utiliser les méthodes unbind ou unbind_all .

Voici un exemple où l'on peut bouger un carré avec les touches directionnelles:

  1. fonction appellée lorsque l'utilisateur presse une touche
    def clavier(event):
        global coords

    touche = event.keysym

    if touche == "Up":
        coords = (coords[0], coords[1] - 10)
    elif touche == "Down":
        coords = (coords[0], coords[1] + 10)
    elif touche == "Right":
        coords = (coords[0] + 10, coords[1])
    elif touche == "Left":
        coords = (coords[0] -10, coords[1])
    # changement de coordonnées pour le rectangle
    canvas.coords(rectangle, coords[0], coords[1], coords[0]+25, coords[1]+25)

  1. création du canvas
    canvas = Canvas(fenetre, width=250, height=250, bg="ivory")
    # coordonnées initiales
    coords = (0, 0)
    # création du rectangle
    rectangle = canvas.create_rectangle(0,0,25,25,fill="violet")
    # ajout du bond sur les touches du clavier
    canvas.focus_set()
    canvas.bind("<Key>", clavier)
    # création du canvas
    canvas.pack()