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= Script 1 =
= Script 1 =
Ligne 12 : Ligne 13 :
Un script qui met en oeuvre la plupart des commandes vues dans le tuto. Le résultat est très bizarre, mais l'important c'est que ça fonctionne :D
Un script qui met en oeuvre la plupart des commandes vues dans le tuto. Le résultat est très bizarre, mais l'important c'est que ça fonctionne :D
<div style="background:#eeeeee;  border:1px solid #cccccc;  padding:5px 10px">
<div style="background:#eeeeee;  border:1px solid #cccccc;  padding:5px 10px">
<span style="color:#cc7832">from </span>tkinter <span style="color:#cc7832">import </span>*<br/> <span style="color:#cc7832">from </span>tkinter.messagebox <span style="color:#cc7832">import </span>*
from tkinter import *<br/> from tkinter.messagebox import *<br/> from tkinter.filedialog import *
 
# -*- coding: latin-9 -*-
 
<br/> fenetre = Tk()
 
&nbsp;
 
fenetre['bg']='white'
 
# frames
 
Frame1 = Frame(fenetre, borderwidth = 2, relief = GROOVE)<br/> Frame1.pack(side=LEFT, padx=10, pady=30)
 
Frame2 = Frame(fenetre, borderwidth = 2, relief = GROOVE)<br/> Frame2.pack(side=RIGHT, padx=10, pady=30)
 
Frame3 = Frame(fenetre, borderwidth = 2, relief = GROOVE)<br/> Frame3.pack(side = BOTTOM, padx=10, pady = 30)
 
&nbsp;


<span style="color:#808080"># -*- coding: latin-9 -*-</span>
#ajout d'un bouton


fenetre = Tk()
bouton = Checkbutton(Frame1, text="Cocher si vous êtes heureux.")<br/> bouton.pack()


fenetre[<span style="color:#6a8759">'bg'</span>]=<span style="color:#6a8759">'white'</span><br/> <br/> <span style="color:#808080"># frames</span><br/> <br/> Frame1 = Frame(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">borderwidth </span>= <span style="color:#6897bb">2</span><span style="color:#cc7832">, </span><span style="color:#aa4926">relief </span>= GROOVE)<br/> Frame1.pack(<span style="color:#aa4926">side</span>=LEFT<span style="color:#cc7832">, </span><span style="color:#aa4926">padx</span>=<span style="color:#6897bb">10</span><span style="color:#cc7832">, </span><span style="color:#aa4926">pady</span>=<span style="color:#6897bb">30</span>)
#Ajout d'une liste


Frame2 = Frame(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">borderwidth </span>= <span style="color:#6897bb">2</span><span style="color:#cc7832">, </span><span style="color:#aa4926">relief </span>= GROOVE)<br/> Frame2.pack(<span style="color:#aa4926">side</span>=RIGHT<span style="color:#cc7832">, </span><span style="color:#aa4926">padx</span>=<span style="color:#6897bb">10</span><span style="color:#cc7832">, </span><span style="color:#aa4926">pady</span>=<span style="color:#6897bb">30</span>)
liste=Listbox(Frame2)<br/> liste.insert(1, "Bière")<br/> liste.insert(2, "Jus d'orange")<br/> liste.insert(3, "Lait")<br/> liste.pack()


Frame3 = Frame(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">borderwidth </span>= <span style="color:#6897bb">2</span><span style="color:#cc7832">, </span><span style="color:#aa4926">relief </span>= GROOVE)<br/> Frame3.pack(<span style="color:#aa4926">side </span>= BOTTOM<span style="color:#cc7832">, </span><span style="color:#aa4926">padx</span>=<span style="color:#6897bb">10</span><span style="color:#cc7832">, </span><span style="color:#aa4926">pady </span>= <span style="color:#6897bb">30</span>)
#Ajout d'un canevas


<span style="color:#808080">#ajout d'un bouton</span><br/> <br/> bouton = Checkbutton(Frame1<span style="color:#cc7832">, </span><span style="color:#aa4926">text</span>=<span style="color:#6a8759">"Cocher si vous êtes heureux."</span>)<br/> bouton.pack()
canevas = Canvas(Frame3, width = 150, height = 120, background="pink")<br/> cercle = canevas.create_oval(50, 100, 150, 50)<br/> canevas.pack(side=LEFT)


<span style="color:#808080">#Ajout d'une liste</span><br/> <br/> liste=Listbox(Frame2)<br/> liste.insert(<span style="color:#6897bb">1</span><span style="color:#cc7832">, </span><span style="color:#6a8759">"Bière"</span>)<br/> liste.insert(<span style="color:#6897bb">2</span><span style="color:#cc7832">, </span><span style="color:#6a8759">"Jus d'orange"</span>)<br/> liste.insert(<span style="color:#6897bb">3</span><span style="color:#cc7832">, </span><span style="color:#6a8759">"Lait"</span>)<br/> liste.pack()
#Ajout de labelframe


<span style="color:#808080">#Ajout d'un canevas</span><br/> <br/> canevas = Canvas(Frame3<span style="color:#cc7832">, </span><span style="color:#aa4926">width </span>= <span style="color:#6897bb">150</span><span style="color:#cc7832">, </span><span style="color:#aa4926">height </span>= <span style="color:#6897bb">120</span><span style="color:#cc7832">, </span><span style="color:#aa4926">background</span>=<span style="color:#6a8759">"pink"</span>)<br/> cercle = canevas.create_oval(<span style="color:#6897bb">50</span><span style="color:#cc7832">, </span><span style="color:#6897bb">100</span><span style="color:#cc7832">, </span><span style="color:#6897bb">150</span><span style="color:#cc7832">, </span><span style="color:#6897bb">50</span>)<br/> canevas.pack(<span style="color:#aa4926">side</span>=LEFT)
Labelframe = LabelFrame(fenetre, text="Quel est ton pourcentage de bonheur?", padx=20, pady=20)<br/> Labelframe.pack(fill="both", expand="yes")


<span style="color:#808080">#Ajout de labelframe</span><br/> <br/> Labelframe = LabelFrame(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">text</span>=<span style="color:#6a8759">"Quel est ton pourcentage de bonheur?"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">padx</span>=<span style="color:#6897bb">20</span><span style="color:#cc7832">, </span><span style="color:#aa4926">pady</span>=<span style="color:#6897bb">20</span>)<br/> Labelframe.pack(<span style="color:#aa4926">fill</span>=<span style="color:#6a8759">"both"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">expand</span>=<span style="color:#6a8759">"yes"</span>)
#Ajout d'une spinbox<br/> s = Spinbox(Labelframe, text="A combien tu est mon amie?", from_=0, to_=100)<br/> s.pack()


<span style="color:#808080">#Ajout d'une spinbox</span><br/> s = Spinbox(Labelframe<span style="color:#cc7832">, </span><span style="color:#aa4926">text</span>=<span style="color:#6a8759">"A combien tu est mon amie?"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">from_</span>=<span style="color:#6897bb">0</span><span style="color:#cc7832">, </span><span style="color:#aa4926">to_</span>=<span style="color:#6897bb">100</span>)<br/> s.pack()
#Ajout d'une alerte sur un bouton


<span style="color:#808080">#Ajout d'une alerte sur un bouton</span><br/> <br/> <span style="color:#cc7832">def </span><span style="color:#ffc66d">bouh</span>():<br/> &nbsp;&nbsp;&nbsp; <span style="color:#cc7832">if </span>askyesno(<span style="color:#6a8759">"Attention"</span><span style="color:#cc7832">, </span><span style="color:#6a8759">"Cliquez ici"</span>):<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; showwarning(<span style="color:#6a8759">"BOUH!"</span>)
def bouh():<br/> &nbsp;&nbsp;&nbsp; if askyesno("Attention", "Cliquez ici"):<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; showwarning("BOUH!")


&nbsp;&nbsp;&nbsp; <span style="color:#cc7832">else</span>:<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; showinfo(<span style="color:#6a8759">"Allez..."</span><span style="color:#cc7832">, </span><span style="color:#6a8759">"Allez, clique!"</span>)
&nbsp;&nbsp;&nbsp; else:<br/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; showinfo("Allez...", "Allez, clique!")


bouton2 = Button(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">text</span>=<span style="color:#6a8759">"Clique Ici"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">command</span>=bouh)<br/> bouton2.pack()
bouton2 = Button(fenetre, text="Clique Ici", command=bouh)<br/> bouton2.pack()


<span style="color:#808080">#Ajout d'une barre de menu</span><br/> <br/> <span style="color:#cc7832">def </span><span style="color:#ffc66d">alert</span>():<br/> &nbsp;&nbsp;&nbsp; showinfo(<span style="color:#6a8759">"OUAF"</span><span style="color:#cc7832">, </span><span style="color:#6a8759">"OUAF"</span>)
<br/> #Ajout d'une barre de menu


<span style="color:#cc7832">def </span><span style="color:#ffc66d">miaou</span>():<br/> &nbsp;&nbsp;&nbsp; showinfo(<span style="color:#6a8759">"MIAOU"</span><span style="color:#cc7832">, </span><span style="color:#6a8759">"MIAOU"</span>)
def alert():<br/> &nbsp;&nbsp;&nbsp; showinfo("OUAF", "OUAF")
 
def miaou():<br/> &nbsp;&nbsp;&nbsp; showinfo("MIAOU", "MIAOU")
 
def ouvreImage():<br/> &nbsp;&nbsp;&nbsp; # récupération et affichage d'image
 
&nbsp;&nbsp;&nbsp; filepath = askopenfilename(title="Ouvrir une image PNG", filetypes=[('png files', '.png'), ('all files', '.*')])<br/> &nbsp;&nbsp;&nbsp; photo2 = PhotoImage(file=filepath)<br/> &nbsp;&nbsp;&nbsp; canvas3 = Canvas(fenetre, width=photo2.width(), height=photo2.height())<br/> &nbsp;&nbsp;&nbsp; canvas3.create_image(0, 0, anchor=NW, image=photo2)<br/> &nbsp;&nbsp;&nbsp; canvas3.pack()
 
def ouvreTexte():<br/> &nbsp;&nbsp;&nbsp; # Récupération et affichage de txt<br/> &nbsp;&nbsp;&nbsp; filename = askopenfilename(title="Ouvrir votre document", filetypes=[('txt files', '.txt'), ('all files', '.*')])<br/> &nbsp;&nbsp;&nbsp; fichier = open(filename, "r")<br/> &nbsp;&nbsp;&nbsp; content = fichier.read()<br/> &nbsp;&nbsp;&nbsp; fichier.close()
 
&nbsp;&nbsp;&nbsp; Label(fenetre, text=content).pack(padx=10, pady=10)


menubar = Menu(fenetre)
menubar = Menu(fenetre)


menu1 = Menu(menubar<span style="color:#cc7832">, </span><span style="color:#aa4926">tearoff</span>=<span style="color:#6897bb">0</span>)<br/> menu1.add_command(<span style="color:#aa4926">label</span>=<span style="color:#6a8759">"Chien"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">command</span>=alert)<br/> menu1.add_separator()<br/> menu1.add_command(<span style="color:#aa4926">label</span>=<span style="color:#6a8759">"Quitter"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">command</span>=fenetre.quit)<br/> menubar.add_cascade(<span style="color:#aa4926">label</span>=<span style="color:#6a8759">"Canidé"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">menu</span>=menu1)
menu1 = Menu(menubar, tearoff=0)<br/> menu1.add_command(label="Chien", command=alert)<br/> menu1.add_separator()<br/> menu1.add_command(label="Quitter", command=fenetre.quit)<br/> menubar.add_cascade(label="Canidé", menu=menu1)
 
menu2 = Menu(menubar, tearoff=0)<br/> menu2.add_command(label="Chat", command=miaou)<br/> menubar.add_cascade(label="Félidés", menu=menu2)
 
menu3 = Menu(menubar, tearoff=0)<br/> menu3.add_command(label="Ouvrir un txt", command = ouvreTexte)<br/> menubar.add_cascade(label="Ouvrir des fichiers", menu=menu3)


menu2 = Menu(menubar<span style="color:#cc7832">, </span><span style="color:#aa4926">tearoff</span>=<span style="color:#6897bb">0</span>)<br/> menu2.add_command(<span style="color:#aa4926">label</span>=<span style="color:#6a8759">"Chat"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">command</span>=miaou)<br/> menubar.add_cascade(<span style="color:#aa4926">label</span>=<span style="color:#6a8759">"Félidés"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">menu</span>=menu2)
fenetre.config(menu=menubar)


fenetre.config(<span style="color:#aa4926">menu</span>=menubar)
#Ajout d'un bouton qui change le curseur


<span style="color:#808080">#Ajout d'un bouton qui change le curseur</span><br/> <br/> Button(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">text</span>=<span style="color:#6a8759">"croix"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">relief</span>=RAISED<span style="color:#cc7832">, </span><span style="color:#aa4926">cursor</span>=<span style="color:#6a8759">"pirate"</span>).pack(<span style="color:#aa4926">side</span>=LEFT)
Button(fenetre, text="croix", relief=RAISED, cursor="pirate").pack(side=LEFT)


<span style="color:#808080">#Ajout d'une image</span><br/> photo = PhotoImage(<span style="color:#aa4926">file</span>=<span style="color:#6a8759">"squirrel.png"</span>)
#Ajout d'une image<br/> photo = PhotoImage(file="squirrel.png")


canvas = Canvas(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">width </span>= <span style="color:#6897bb">350</span><span style="color:#cc7832">, </span><span style="color:#aa4926">height </span>= <span style="color:#6897bb">400</span>)<br/> canvas.create_image(<span style="color:#6897bb">0</span><span style="color:#cc7832">, </span><span style="color:#6897bb">0</span><span style="color:#cc7832">, </span><span style="color:#aa4926">anchor</span>=NW<span style="color:#cc7832">, </span><span style="color:#aa4926">image</span>=photo)<br/> canvas.pack()
canvas = Canvas(fenetre, width = 350, height = 400)<br/> canvas.create_image(0, 0, anchor=NW, image=photo)<br/> canvas.pack()


<span style="color:#808080">#Récupération d'input</span><br/> <span style="color:#cc7832">def </span><span style="color:#ffc66d">recup</span>():<br/> &nbsp;&nbsp;&nbsp; showinfo(<span style="color:#6a8759">"Alerte"</span><span style="color:#cc7832">, </span>entree.get())
<br/> #Récupération d'input<br/> def recup():<br/> &nbsp;&nbsp;&nbsp; showinfo("Alerte", entree.get())


value = StringVar()<br/> value.set(<span style="color:#6a8759">"Valeur"</span>)<br/> entree = Entry(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">textvariable</span>=value<span style="color:#cc7832">, </span><span style="color:#aa4926">width</span>=<span style="color:#6897bb">30</span>)
value = StringVar()<br/> value.set("Valeur")<br/> entree = Entry(fenetre, textvariable=value, width=30)


bouton3 = Button(fenetre<span style="color:#cc7832">, </span><span style="color:#aa4926">text</span>=<span style="color:#6a8759">"Valider"</span><span style="color:#cc7832">, </span><span style="color:#aa4926">command</span>=recup)<br/> bouton3.pack()
bouton3 = Button(fenetre, text="Valider", command=recup)<br/> bouton3.pack()


fenetre.mainloop()
fenetre.mainloop()
&nbsp;
</div>  
</div>  
Le fichier squirrel.png qui va avec:
Le fichier squirrel.png qui va avec:


[[Media:Squirrel.png|Media:Squirrel.png]]
[[Media:Squirrel.png|Media:Squirrel.png]]

Version du 21 novembre 2018 à 01:28

Python : Tkinter

  cf : http://apprendre-python.com/page-tkinter-interface-graphique-python-tutoriel

 

 


Script 1

Un script qui met en oeuvre la plupart des commandes vues dans le tuto. Le résultat est très bizarre, mais l'important c'est que ça fonctionne :D

from tkinter import *
from tkinter.messagebox import *
from tkinter.filedialog import *

  1. -*- coding: latin-9 -*-


fenetre = Tk()

 

fenetre['bg']='white'

  1. frames

Frame1 = Frame(fenetre, borderwidth = 2, relief = GROOVE)
Frame1.pack(side=LEFT, padx=10, pady=30)

Frame2 = Frame(fenetre, borderwidth = 2, relief = GROOVE)
Frame2.pack(side=RIGHT, padx=10, pady=30)

Frame3 = Frame(fenetre, borderwidth = 2, relief = GROOVE)
Frame3.pack(side = BOTTOM, padx=10, pady = 30)

 

  1. ajout d'un bouton

bouton = Checkbutton(Frame1, text="Cocher si vous êtes heureux.")
bouton.pack()

  1. Ajout d'une liste

liste=Listbox(Frame2)
liste.insert(1, "Bière")
liste.insert(2, "Jus d'orange")
liste.insert(3, "Lait")
liste.pack()

  1. Ajout d'un canevas

canevas = Canvas(Frame3, width = 150, height = 120, background="pink")
cercle = canevas.create_oval(50, 100, 150, 50)
canevas.pack(side=LEFT)

  1. Ajout de labelframe

Labelframe = LabelFrame(fenetre, text="Quel est ton pourcentage de bonheur?", padx=20, pady=20)
Labelframe.pack(fill="both", expand="yes")

  1. Ajout d'une spinbox
    s = Spinbox(Labelframe, text="A combien tu est mon amie?", from_=0, to_=100)
    s.pack()
  1. Ajout d'une alerte sur un bouton

def bouh():
    if askyesno("Attention", "Cliquez ici"):
        showwarning("BOUH!")

    else:
        showinfo("Allez...", "Allez, clique!")

bouton2 = Button(fenetre, text="Clique Ici", command=bouh)
bouton2.pack()


#Ajout d'une barre de menu

def alert():
    showinfo("OUAF", "OUAF")

def miaou():
    showinfo("MIAOU", "MIAOU")

def ouvreImage():
    # récupération et affichage d'image

    filepath = askopenfilename(title="Ouvrir une image PNG", filetypes=[('png files', '.png'), ('all files', '.*')])
    photo2 = PhotoImage(file=filepath)
    canvas3 = Canvas(fenetre, width=photo2.width(), height=photo2.height())
    canvas3.create_image(0, 0, anchor=NW, image=photo2)
    canvas3.pack()

def ouvreTexte():
    # Récupération et affichage de txt
    filename = askopenfilename(title="Ouvrir votre document", filetypes=[('txt files', '.txt'), ('all files', '.*')])
    fichier = open(filename, "r")
    content = fichier.read()
    fichier.close()

    Label(fenetre, text=content).pack(padx=10, pady=10)

menubar = Menu(fenetre)

menu1 = Menu(menubar, tearoff=0)
menu1.add_command(label="Chien", command=alert)
menu1.add_separator()
menu1.add_command(label="Quitter", command=fenetre.quit)
menubar.add_cascade(label="Canidé", menu=menu1)

menu2 = Menu(menubar, tearoff=0)
menu2.add_command(label="Chat", command=miaou)
menubar.add_cascade(label="Félidés", menu=menu2)

menu3 = Menu(menubar, tearoff=0)
menu3.add_command(label="Ouvrir un txt", command = ouvreTexte)
menubar.add_cascade(label="Ouvrir des fichiers", menu=menu3)

fenetre.config(menu=menubar)

  1. Ajout d'un bouton qui change le curseur

Button(fenetre, text="croix", relief=RAISED, cursor="pirate").pack(side=LEFT)

  1. Ajout d'une image
    photo = PhotoImage(file="squirrel.png")

canvas = Canvas(fenetre, width = 350, height = 400)
canvas.create_image(0, 0, anchor=NW, image=photo)
canvas.pack()


#Récupération d'input
def recup():
    showinfo("Alerte", entree.get())

value = StringVar()
value.set("Valeur")
entree = Entry(fenetre, textvariable=value, width=30)

bouton3 = Button(fenetre, text="Valider", command=recup)
bouton3.pack()

fenetre.mainloop()

 

Le fichier squirrel.png qui va avec:

Media:Squirrel.png